Thursday 7 November 2013

The Benefits of the Inaccurate Videogame

“But it needs to be accurate otherwise people won’t learn anything from it.”

This is a rough quote of myself in an undergrad seminar called “Doing Canadian History”. We were learning about film and everyone in that course, including myself, sat aloft in our ivory towers, looking down our noses at the peasants and their silly little movies where the historical clothing, events, and accents were fabricated and false. Since I uttered that ignorant statement my perspective has changed but there are still historians out there who feel that historical films, television shows, and videogames need to be accurate otherwise they are useless or damaging to the progress of knowledge.



What they don’t realize is a videogame that represents history in a different way is doing exactly what they feared it would stunt. It is often forgotten that videogames are similar to controversial books in the realm of historiography. Adam Chapman in his article “Privileging Form over Content: Analysing Historical Videogames” discusses how a gamer approaches a game is just as important as the content it presents. Specifically, the way the gamer interacts with the game can create an opportunity “for engaging with discourse about the past” [1]. Gamers can interact with the ideas present with the game and make critical decisions based on this engagement. It could be as simple as determining that a fictional character probably did not assassinate the archbishop of Pisa but it is still a critical analysis of a source.



This sort of engagement is crucial for children in particular. Susan Engel notes that children do not need facts and figures stuffed into their heads but rather they need to “develop ways of thinking and behaving that will lead to valuable knowledge and skills later on”[2]. Is that not one of the purposes of studying history? To force people to critically think and be able to use that skill later on in life regardless of the situation? If that rhetorical question is false, pardon me for misinterpreting the point of my undergraduate career and disregard everything I've said thus far. Otherwise I hope you agree when I say that it is a good thing if a videogame is “inaccurate” or represents history in a different way so that these sorts of skills can be nurtured.

However, what I appreciate the most about Chapman’s article is the question of what is considered proper history. Why must we compare a historical video game to a book? They are of a different structure, media, and purpose. It is as if we are comparing apples to oranges or- as Diane Carr states- “…disparaging a map for not being life-size”[3]. As historians and public historians we need to be aware that videogames have their place in educating the public about events and trends in the historical narrative. If we are so concerned about the accuracy of the game- although by now I hope you agree that accuracy is not a necessity- we should become more involved in game development.



It is not as if game developers do not want us there. In fact, they seek people like you and I out. For the third installment of Ubisoft’s Assassin’s Creed a professor at the Université de Montréal by the name of Francois Furstenberg was called into action as a collaborator for the game. He said: “In a class, you can teach 30 students, sometimes 200. With a videogame like this, you have the opportunity of getting tens of millions of people interested in history”[4]. Videogames and other forms of digital gaming should be taken seriously by us historians. For the most part, it is an uncharted land for those in academia and we need to make ourselves viable resources to gaming developers, lest the gravy train rolls out of the station without us.

[1]. Adam Chapman, "Privileging Form over Content: Analyzing Historical Videogames", Journal of Digital Humanities http://journalofdigitalhumanities.org/1-2/privileging-form-over-content-by-adam-chapman/.

[2] Susan Engle, "Playing to Learn", New York Times 1 February 2010.

[3] Diane Carr, "The Trouble with Civilzation," in Videogame, Player, Text ed. T. Krzywinska and B. Atkins (Manchester: Manchester University Press, 2007), endnote 6.

[4] Dominique Nancy "Historian Francois Furstenberg works on the video game Assassin's Creed III" U de M Nouvelles December 10, 2012.

5 comments:

  1. Spot on Carla. This doesn't take me by surprise but I from my experience it is coming from the outfield. I am only vaguely familiar with historical video games, but through your post and Chapman's article I understand why these games are being created and how they are an asset to historical education. As public historians we are looking for those methods of engaging the public and I think this will attract the audience historians have not yet reached out towards... Scratch that. These games are being created with those audiences in mind, with presenting history in mind. Like I mentioned in class last week, a balance needs to be struck between content in form. But I can understand that the inaccuracies in video games are not as detrimental as say, a inaccuracy in a text book. I think those creating these video games are doing it right, bringing different people in and exposing them to history without them really focusing on it. They are learning, and that's what we are trying to encourage isn't it?

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  2. I don't think anyone will find it surprising that I enjoyed reading this, Carla! In a much more concise way, you get at the "historical accuracy" vs. "historical integrity" question that I briefly brought up in my post.
    I find that there are so many ways to approach the topic that it's difficult to know how, as historians, we can evaluate a "good" historical video game versus a "bad" one. Is it enough to have a historical context as the background for a game, and thereby impart knowledge about historical events? Or should we take our focus off historical events, and value games that teach us about the practice of *doing* history? I hadn't thought of this question until I got into some of the readings for this week, and I'd love to know what everyone else thinks about it.

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  3. Very true Carla, especially in our society today, in which children/teens are focused on technology. I agree that video games are an excellent tool for historians to pursue, as it is a great way to make history interactive and fun. My brother is a video game fanatic, and when he explains to me games like God of War, naming all the different Greek gods and the missions he takes with them and against, it makes me chuckle, because he is actually learning about history! and the bigger point is that he is becoming interested in the subject. Through sneaking in educational elements, and masking them as fun and cool, video games can also get children/teens interested in different cultures and societies through immersing them in a different periods and allowing for them to interact with figures of the past. They in turn discuss with other students at school about the video game, fostering potential history interests further. This is definitely an excellent means for historians to pursue, as interests have already increased in other media aspects including books, television shows and movies.

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  4. This is Gabby- not sure why I'm coming up as anon!
    Like the others I too found myself nodding along to what you were saying! Video games have potential to be a great source of historical knowledge as long as people are aware that just as in a move, historical accuracy sometimes needs to take a back seat to entertainment value. After all, if it's focused on 100% acurracy 100% of the time, the game would be less interactive and probably somewhat boring as no dramatic plot line would occur. I think as long as people can grasp the basic outline of the historical event taking place then it's all good. Just take it with a grain of salt (after all, don't we do this with books anyways?).

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  5. I like everything that's been said here. I would also pose the question, "what is historical accuracy?" Our history is only as accurate as quality and quantity of the primary sources that we use for research. I'm not suggesting that video game designers might know history better than historians, but in 20 or 30 years, we might realize that the historical research we've done today is absolute garbage. I suggest we stay humble when tempted to criticize any historical video game or film since we may eventually find ourselves almost as off-course as the game.

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